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namepublisher(developer)year arrow_downwarddescription
The Picture Dictionary - Vietnamese CEEDE;University of Iowa? labelminimizeminimize
The Shell Games Apple1979 labelminimizeminimize
Interactive Fiction: Six Micro Stories Adventure International1980 labelminimizeminimize
The Black Sage: An Ogre & Orcs Adventure Poly-Versa-Technology1980Textual adventure. Collect as much money/valuables as possible and try to leave the castle by solving a few relatively easy puzzles.
[Retro-Maniac]
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Alibi Hayden1981 labelminimizeminimize
Space Adventure Sierra Software1981Sierra Software is not Sierra On-line. This is a 1st person space flight sim, not an adventure game. labelminimizeminimize
Spelling Bee Games  Edu-Ware Services1981 labelminimizeminimize
Battlefield Softside1981BASIC type-in program from a magazine
[Retro-Maniac]
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Quest for the Scarlet Letter Superior Software1982You are an investigator sent back in time to investigate and record the supposed events Nathaniel Hawthorne based his novel on. Your unique camera records emotional states and themes but is limited to capturing only four moments. labelminimizeminimize
Space Pirates  C&C Software1982 labelminimizeminimize
Code-Breaker SoftSide1982 labelimageminimize
Haunted House  Scholastic1983[b]Compilation releases:[/b]
- Mystery Double Feature
- Tales of Mystery
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Koala Grams Koala Technologies1983 labelminimizeminimize
Mystery at Pinecrest Manor Scholastic1983[b]Compilation releases:[/b]
- Mystery Double Feature
- Tales of Mystery
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Northwoods Adventure Scholastic1983Released together with "Adventures in the Microzone" via a two-game compilation "An Adventure Double Feature" as well as the Scholastic Microzine #2. labelimageminimize
Number Systems MECC1983 labelimageminimize
The Picture Dictionary - English CEEDE;University of Iowa1983 labelminimizeminimize
The Picture Dictionary - Spanish CEEDE;University of Iowa1983 labelminimizeminimize
Adventures in the Microzone Scholastic1984Released together with "Northwoods Adventure" via a two-game compilation "An Adventure Double Feature". labelimageminimize
Max Dublin's Treasure Grolier Electronic Publishing (Intentional Educations)1984 labelminimizeminimize
Raimorth's Hollow  Walter Computer Services1984 labelminimizeminimize
The Baker Street Kids: Early Heroes of the Bible Educational Publishing Concepts (Baker Book House)1984 labelminimizeminimize
The Baker Street Kids: Searching for a King Educational Publishing Concepts1984 labelminimizeminimize
The Baker Street Kids: The Boy Jesus Educational Publishing Concepts1984 labelminimizeminimize
The Baker Street Kids: The Early Church Educational Publishing Concepts1984 labelminimizeminimize
Travel the World with Za-Zoom the Geography Genie Focus Media1984 labelminimizeminimize
Travel the World with Za-Zoom the Geography Genie Focus Media1984 labelminimizeminimize
Travels with Za-Zoom: The United States Focus Media1984 labelminimizeminimize
Vocabulary Challenge Learning Well;Mindscape1984 labelminimizeminimize
Jack and the Beanstalk Human Relations Media Software (Golden Software)1985 labelminimizeminimize
Mystery Mazes Case #1: The Carnival Caper Educational Activities1985 labelminimizeminimize
Rhyme Land Grolier (MindFlight)1985 labelminimizeminimize
Drug Alert Mindscape (Methods & Solutions)1986 labelminimizeminimize
Life Star  author1986 labelminimizeminimize
The Baker Street Kids: A Week that Changed the World Educational Publishing Concepts1986 labelminimizeminimize
The Baker Street Kids: Moses Leads His People Educational Publishing Concepts1986 labelminimizeminimize
The Baker Street Kids: Paul's Missionary Journeys Educational Publishing Concepts1986 labelminimizeminimize
The Realm of Angbar: Elfhelm's Bane Green Valley Publishing1986 labelminimizeminimize
Labyrinth: The Computer Game Activision (Lucasfilm Games)1986The protagonist of the game is not Sarah Williams. Rather, a movie goer is taken into Jared's Labyrinth while watching the movie. The developers wanted "the player to play the game as himself". Despite the poor choice of pronoun in that quote, in the game, the player must select to be male of female.

The game begins as a text-adventure. It becomes a graphics+text adventure when the movie starts. This is a reference to The Wizard of Oz movie. It was suggested by Douglas Adams.

Rather than free-form typing two word commands like the vast majority of adventure games, this game uses "word wheels" to construct commands. These wheels are a radial menu, Typical radial menus rotate on the Z-axis. Labyrinth's radial menus rotate on the X-axis. David Fox did this to avoid the player having blindly try various words to find which ones work. This is nice if you are not a text-adventure purist that considers cryptic guessing of key words to be part of the game.

This computer game made more money than the movie.

This was Lucasfilm's first adventure game and development lead to what became the SCUMM engine. SCUMM's point-and-click interface has its roots in the word wheels of labyrinth.
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Ant Farm Sunburst Communications1987Players choose a mode of play. Each mode has 3 difficulty levels. Players can observe ants before dropping them into the farm. Players must add and remove ants to produce and move eggs and other challenges. Pre-designed farms are available or can be randomly generated.

It's similar to lemmings and despite having multiple objectives (rather than merely finding the exit) gameplay is not as complex.
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Maniac Mansion Lucasfilm Games1987 labelimageminimize
Mr. Popper's Penguins: A Newberry Adventure Sunburst1987 labelminimizeminimize
Regrouping Sunburst1987 labelminimizeminimize
Audubon Grizzly Bears: Wildlife Adventures National Audubon Society (Advanced Ideas)1988 labelminimizeminimize
Balloonatics Scholastic1988 labelminimizeminimize
Conquering Decimals  MECC1988Title is, "Conquering Decimals (x, ÷)" labelminimizeminimize
Conquering Fractions  MECC1988Title is, "Conquering Fractions (x,÷)" labelminimizeminimize
Cosmic Heroes Scholastic1988The super-villain known as Sirius Lunatik has created a gem to steal mankind's knowledge of the solar system and only one human, the player, manged to escape the gem's effects. The shards of the gem are scattered throughout the solar system. This ordinary human is offered the chance to work with the Cosmic Heroes team of super-powered beings. The player must use their knowledge of the solar system to help help find the shards and track, outsmart, and defeat Lunatik. Along the way, of course, by defeating his weapons, underlings, and clever interference* with the team's efforts. The menu driven gameplay is interlaced with action sequences. The menu portion of gameplay has interactive fiction elements besides simply choosing a branch of the story or selecting the correct answer to questions to proceed.

[spoiler=*show clever tactics spoiler;*hide smart villain]For example, at one point in the story, Lunatik has managed to secretly deliver a few extra mainframe computers to the team. Now, the team doesn't know which computer is the original and thus contains the correct information that has been gathered so far. Lunatik uses such tactics in addition to more visceral means.[/spoiler]
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Dinosaur Days Pelican1988 labelminimizeminimize
Miner's Cave MECC (Intentional Educations)1988 labelminimizeminimize
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